Trendy is hiring!
Trendy Entertainment – the renowned indie developer responsible for the famous Dungeon Defenders franchise on iOS, Android, Xbox 360, PS3, and PC — is now looking for a select few to join our talented team. We’re a tightly-knit group of veteran game developers located in Gainesville, Florida, and focus entirely on rapid creation of self-funded original IP across present and future platforms, utilizing Unreal Engine 3.
If you have an interest in working with an incredibly driven, technically-oriented creative team of engineers & artists in sunny Florida, to create original innovative cross-platform titles which you’ve got a direct stake in, then please read about our positions and get in touch with us at firstname.lastname@example.org.
We’d love to hear from you!
Engineering Positions Available:
- Gameplay Engineer
- System Engineer
- Platform Engineer
- Thorough knowledge of Object-Oriented Programming fundamentals & C++
- Shipped title OR pertinent demo work.
- Unreal Engine 3 experience a huge plus
- Love of the work, creating games is a calling for you!
Gameplay Engineer: You’ll be working hand-in-hand with the designers, playtesters, and artists (while doing quite a bit of gameplay design youself), to implement gameplay mechanics and high-level gameplay systems through Unreal Script. Through iteration, you’ll refine your creations into a polished, smooth-playing experience. Enjoyment of working with team members from other disciplines is a must!
System Engineer: You’ll be designing native (C++) engine-level systems and tools at the mid and low-level to ensure a faster running game, a more robust pipeline, or a more capable toolset. Working in tandem with the gameplay and platform engineers, you help lay the cross-platform foundations our technical house is constructed upon.
Platform Engineer: You’ll be taking Unreal Engine 3 to new heights across future (announced and unannounced) platforms. A hardcore aptitude for graphics programming is critical, as is an ability to quickly devour and work through new (often poorly-documented ) API’s and SDK’s. The joy is in seeing your work push the boundaries of what is possible at the very cutting edge of the gaming industry.